![]() ![]() The enormous amount of negative publicity surrounding Battlefront 2 had a substantial impact on the game’s sales. Villains, Arcade, and for a limited time as Jetpack Cargo). And Bespin is now available as a location for certain game modes (Blast, Heroes vs. The Arcade also mode now offers all Star Cards unlocked at Epic Card levels, to give players the opportunity to experiment with various configuration options. EA’s FAQ has more details on how the new progression system works. Points are unique to the hero or class you earn them with - you can’t use points earned with Yoda to upgrade a Heavy or vice-versa. These skill points can be used to buy various Star Cards. ![]() Instead of buying loot crates to find parts for critical upgrades, players will gain skill points as they level. While microtransactions still exist within the game, they’re limited to cosmetic items and have no impact on gameplay. All heroes and hero ships are now unlocked from the start. ![]() Star Cards, which give access to various buffs, weapons, or capabilities will only be earned through gameplay (you keep access to any Star Cards you already had). With these new updates, which started going live this week, the entire progression process has been revamped. The company’s initial response to the controversy was to blame Star Wars canon, which didn’t exactly endear it to the community, either. EA wasn’t the only company to take fire from gamers over loot crates in 2017, but its system was one of the worst, inspiring states like Hawaii and countries like Belgium to investigate banning loot crates altogether. It just meant that players couldn’t literally buy their way to victory using real cash. The microtransaction system was yanked literally hours before the game launched, after Disney made EA pull it, but that didn’t solve the problems in the progression system. On a related note, EA now holds the record for the most downvoted comment in Reddit history. When players discovered it would take up to 40 hours to unlock a single hero, EA breezily responded that this requirement would “provide players with a sense of pride and accomplishment for unlocking different heroes.” While Battlefront 2 is far from the first game to include microtransactions, the original BF2 progression system was designed to effectively force players to spend money on loot crates. The problems started when EA decided to create an alternate revenue stream for itself based solely on loot crates and pay-to-win mechanics, with players who purchased loot crates with real money gaining a significant advantage over those who opted to just play the game. "We can shy away from it and pretend like it didn't happen," he told The Verge in an interview this week, "or we can act responsibly and realize that we made some mistakes, and try to rectify those mistakes and learn from them.The original loot progression system. Söderlund says the incident is sparking change in how the company operates. EA disabled in-game purchases, lowered the unlock requirements for iconic characters like Luke Skywalker and Darth Vader and eventually changed the game's entire progression system to be less reliant on Star Cards and loot box luck. Harsh reviews and fan blowback about microtransactions, loot boxes, character progression and perceived pay-to-win mechanics tainted the game's reputation before it even launched. Not only was Star Wars Battlefront II set up to ride off the impending release of Star Wars: The Last Jedi, it offered everything fans could want from a Battlefront sequel: tweaked space combat, more game modes and, most importantly, a real single-player campaign. What was supposed to be an unmitigated success for EA turned into a critical and financial disappointment. The game wound up being one of the most infamous releases of 2017. That's why the company has been so dedicated to revamping Star Wars Battlefront II. Electronic Arts knows it has an image problem, and the company's new chief design officer, Patrick Söderlund, is trying to fix it. ![]()
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