Thanks in advance for your precious help! vs these proposals that are too general, not enough immersion and feedback oriented. That's cool, that's exactly the kind of feedback and ideas we're looking for. or welcoming gestures when a "call" is initiated. Just to make sure everyone's on the same page.Īnimated dialogues (and sound!) would liven the diplomacy screen up a bit, Hissho squawking a bit while making gestures suitable to the situation, such a rejecting gestures when you offer something they dont accept. Ground combat (In general more stuff to do on planets since it offers more diversity and fluff like just 'Black space with stars') Research screen is chaotic and unfluffy Stylish interfaces (MS Paint gray isn't really very fluffy), Kings Bounty or Disciples 3 for example have interfaces that are real 'Art' Planet development instead or in addition to system development Maybe some kind of space guilds that give your race missions like the senate in Total War series Cool discoveries or events on planets (Alien infestation, hidden resources, hidden NPC races/organisms) A great evil / good super race like Antharens in Orion 2 or Shadows and Vorlons in Babylon 5, Infernals and Mercurians in FFH2, Dread lords in GalCiv2 etc. Some kind of anomalies like in GalCiv2 that can occur from time to time More race fluff like animations and bigger images from heroes, leaders etc. Space monsters that guard valueable systems or invade the galaxy Loved the galaxy news from Orion 2 which announced lots of stuff going on in the galaxy, from space monsters to unusual events (unprotected system results pirate spawn) or (One of the planets is hit by meteorite and is destroyed)ħ)Isolated clusters, with rich artifacts? Or maybe Endless remnants? Something like Jovian Empire in EVE.Ĩ)Event connected to star lane which leads to black hole, thus your ships are destroyed. If WE is high risk of government collapse or if enemy captures your capital/homeworld your government collapsesĥ)Events connected to colonization like in GA2 or finding new anomaly (some events that would be a surprise to a player)Ħ)Events connected to particular system eg. Like USSR conquered Poland from Nazis and created Communist Polish puppet state.Ĥ)War exhaustion, EU3 stuff. system is composed of 20% of Humans and 80% of Hissho, UE owns it and is at war with Hissho chances of this system to rebel will be high!Ģ)Bonuses related to race composition as well, more cosmopolitan empires will have lots of benefits, but will not be stable and can break into various factionsģ)Creation of puppet state, through conquest. Race population: xenophob, tolerant races, assimilation, migration.ġ)Make systems with race, eg. Ancient enemy, who sometimes comes into galaxy.ġ2. Heavily guarded Endless system, accessible only through warp or by researching some tech.ġ1. Governments, revolutions, AI uprising etc.ġ0. For example if you are conquerer you will gain military bonuses, but will lose some civil stats.Ĩ. Orbital structures, Moonbases, planetary defence.ħ. Ship model editor, accessible from main menu - similar to GC2, but you can't create models ingame.Ħ. Also you can trade theese modules with other factions.Ĥ. Produced components going into Empire Store, and you can equip existing ship hulls with them. Divide components and ship hulls construction. May be you can develop something new, but the old ones are quite good.Ģ. But no direct control of units please, limited options is good. Ground combat similar to MOO2/MOO3/GC2/IG1-2 choose one as you wish and mix ideas. Perhaps implementing isolated clusters, with rich artifacts? Or maybe Endless remnants? Something like Jovian Empire in EVE.Īlso event of star lane leads to black hole, thus your ships is sucked in Or even event related to discovery of new starlane/wormhole leading to rich systems cluster?Īnd I somehow do not feel well with starlanes.they make galaxy like labyrinth, i think it is good idea to make them very tiny and almost invisible?ġ. Such events will give live to the galaxy and will certainly improve interest in gameplay in late games.Īlso I find it a bit too much, as from the start of the game you can see all the anomalies and resources on the planets, possibly it could be better to have only 50% of features unveiled from the start. (System approval 20%, it rebels) or (One of the planets is hit by meteorite and is destroyed) or (unprotected system results pirate spawn) etc. Events connected to colonization like in GA2 or finding new anomaly (some events that would be a surprise to a player), also events connected to particular system eg.
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